The World Under
A game I developed as a personal project.
The game was developed in Pico-8, a "fantasy console", a game engine that works like old consoles and computers did. Because of that Pico-8 has alot of limitations which forced me to develop efficient code and methods to have rich content with the least amount of code and sprites.
I programmed the game in LUA and created all of the game graphic assets.
For the sprites I experimented with modular sprites, creating parts of monsters that helped create a variety of monsters with a small number of sprites.